The Best Roblox Animation ID List for Punching and Combat

Hunting down a reliable roblox animation id list for punching is basically a rite of passage for anyone trying to make a decent fighting game on the platform. We've all been there—you've got your combat script ready, your hitboxes are mostly working, but your character just kind of flops their arm around like a wet noodle when they're supposed to be throwing a haymaker. It's frustrating, right? The default Roblox animations are fine for a walk in the park, but when you want your game to feel like a high-octane anime brawler or a gritty street fighter, you need IDs that actually have some weight behind them.

The thing about Roblox animations is that they aren't just one-size-fits-all. You've got to think about whether you're working with R6 or R15 rigs, the "feel" of the impact, and whether the animation even belongs to you (we'll get into that weird legal-ish stuff in a bit). If you're tired of scrolling through the messy Creator Store for hours, I've put together a solid starting point for your combat system.

Why Finding the Right ID Matters

Before we dive into the numbers, let's talk about why you can't just pick the first thing you see. A punch isn't just a punch. If the animation doesn't have a "wind-up" and a "follow-through," it's going to look janky. Players can tell when a combat system is lazy. If the arm just teleports forward, there's no satisfaction in hitting an opponent.

Using a curated roblox animation id list for punching helps you find those specific movements—like a quick jab, a heavy hook, or even a fancy spinning backfist—that give your game personality. It's the difference between a game people play for five minutes and a game people actually want to master.

The Essential Punching Animation IDs

Below are some of the most commonly used and reliable IDs for combat. Keep in mind that most modern games use R15, but I've tried to include a mix for those of you sticking with the classic R6 vibe.

Standard R15 Combat IDs

These are generally part of the official Roblox emote or animation sets that are "safe" to reference in many scripts, though you usually want to check the permissions in the toolbox first.

  • Right Hand Jab: 507367710
  • Left Hand Hook: 507366250
  • Heavy Uppercut: 507367174
  • Double Punch Combo: 507371337
  • Fast Flurry: 507370340

R6 Punching IDs (Old School)

For the developers who prefer the blocky, classic look, R6 animations are much simpler but need to be precise because there are fewer joints to move.

  • R6 Basic Punch: 204061109
  • R6 Strong Punch: 204058289
  • R6 Left Hook: 204058289 (Often mirrored or reused)

Note: Always test these in your own Studio environment. Sometimes Roblox updates the way "Public" assets work, and an ID that worked yesterday might require you to "buy" the free asset in the marketplace first for it to load in your game.

How to Actually Use These IDs

I remember the first time I tried to plug an ID into a script. I thought I could just paste the number into a string and call it a day. It doesn't quite work like that. You need to create an Animation object first.

Usually, you'll go into your StarterCharacterScripts or wherever your combat local script lives. You'll create a new Instance called an "Animation," and then you set its AnimationId property to rbxassetid:// followed by the number.

It looks something like this in Luau: myAnimation.Animati

If you forget that "rbxassetid://" prefix, the script is just going to stare at you blankly. Also, don't forget to load the animation onto the character's Humanoid or Animator object before you try to call :Play(). It's a small step, but it's where 90% of beginners get stuck.

R6 vs. R15: Which Should You Choose?

This is the age-old debate. If you're looking through a roblox animation id list for punching, you've probably noticed that IDs aren't cross-compatible. You can't use an R15 animation on an R6 character; they'll just stand there looking at you while the console throws a tantrum.

R15 is definitely the way to go if you want realism. You get bending elbows, moving shoulders, and a much more fluid "swing." It makes the punching look like it has actual torque from the waist.

R6 is great for simulators or "retro" style games. The animations are snappier and faster, mostly because there's less data to process and fewer parts to move. If your game is a "clicker" style where the player punches 10 times a second, R6 is actually better because it doesn't look as messy at high speeds.

The "Ownership" Headache

Here's the annoying part of using any roblox animation id list for punching. Roblox has this security feature where animations often won't play unless the person who created the animation also owns the game it's being played in.

If you grab a random ID from a YouTube video and put it in your game, it might work for you in Studio, but then you publish the game and nothing. The character just stands there. This is because the animation is "Private."

How do you fix this? 1. Use Official Roblox IDs: Animations created by the "Roblox" account are usually fair game and work everywhere. 2. Find "Free" Assets in the Library: Go to the Creator Store, filter by Animations, and make sure you "Get" them so they're in your inventory. 3. Upload Your Own: Honestly, the best way is to use the Roblox Animation Editor, make a quick punch yourself (it's not as hard as it looks!), and export it. Then you own the ID, and it'll never break.

Tips for Making Your Combat Feel "Weighty"

Even with the best roblox animation id list for punching, combat can still feel a bit "floaty." To fix that, you need to think about more than just the arm movement.

  • Screenshake: A tiny bit of camera shake when the punch connects makes a massive difference.
  • Sound Effects (SFX): A "whoosh" for the swing and a "thud" for the hit are essential. Without them, the animation feels hollow.
  • VFX: Add a small "hit spark" or a dust cloud at the point of impact.
  • Ending Lag: Don't let the player punch again instantly. Adding a few milliseconds of "recovery" time makes the punch feel heavy and meaningful.

Where to Find More Animation IDs

If the list above didn't have exactly what you need, don't worry. The best place to look is the Roblox Creator Store (formerly the Library).

A little pro-tip: search for "Combat" or "Punch" in the models section first. Often, developers will release "Animation Packs" as models. You drag the model into your game, and inside, you'll find a folder full of Animation objects. You can just steal—uh, borrow—the IDs from those objects. Just make sure the creator intended for them to be public!

Another trick is looking at the URL of an animation on the Roblox website. That big string of numbers in the address bar? That's your ID.

Final Thoughts

Building a combat system is one of the most rewarding things you can do in Roblox development. It's that core loop that keeps players coming back. While having a roblox animation id list for punching is a great shortcut, don't be afraid to experiment. Mix and match IDs, try layering them, or maybe even try your hand at animating your own custom "Ultimate Move."

The platform is always changing, and what's "meta" today might be old news tomorrow, but a solid, punchy combat system is timeless. Now go grab those IDs and start scripting—just remember to double-check those R6/R15 settings before you spend three hours wondering why your character is T-posing!